This project is a full pipeline 3D character and animation translation based on a 2D concept. The workflow included modeling, UV unwrapping, texturing (hand-painted with some procedural touches), rigging with IK/FK setup, and basic animation for presentation.
The entire process was done in Blender, with additional texturing in Photoshop and video editing in Premiere Pro. The character was optimized for real-time use, with clean topology and a stylized aesthetic.
Small scene elements like grass cards and simple lighting were added to support the final render without overcomplicating the composition.