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Full Pipeline Character – Modeling, Rigging & Animation

This project is a full pipeline 3D character and animation translation based on a 2D concept. The workflow included modeling, UV unwrapping, texturing (hand-painted with some procedural touches), rigging with IK/FK setup, and basic animation for presentation.

The entire process was done in Blender, with additional texturing in Photoshop and video editing in Premiere Pro. The character was optimized for real-time use, with clean topology and a stylized aesthetic.

Small scene elements like grass cards and simple lighting were added to support the final render without overcomplicating the composition.

3D Render after 2D reference image

3D Render after 2D reference image

3D Animation GIF

3D Animation GIF

Wireframe 3D model 360 GIF

Wireframe 3D model 360 GIF

Texture flat 3D model 360 GIF

Texture flat 3D model 360 GIF

Rendered 3D model 360 GIF

Rendered 3D model 360 GIF